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## What are d10 dice used for?

The D10. Much like the D12, the D10 is primarily used to **determine damage from specific weapons or spells**. Additionally, your two D10s can be used when your Dungeon Master determines that something has a percentage chance of succeeding.

## How do you read a d10?

0 is read as **10** for d10, so 0 should be read as 100 for d100? When rolling 1 die, the ‘0’ is 10. When rolling two dice, the ‘0’ is 0: unless, however, you roll two ‘0”s, in which case the reading is 100 rather than 0. So, with two dice, ‘4’ and ‘0’ is 40.

## What are the d10 numbers?

You can find a number of posts on this in other forums, but the most common usage of percentile dice is that the “**0″ on d10** and “00” on a double D10 both represent 0. Thus “90” + “0” equals 90, and “00” + “3” equals 3. The one caveat is that a “00”&”0″ on a D100 represents [1]00, just as a “0” on a d10 represents [1]0.

## Can you roll 100 on percentile dice?

Yes, a d100 is the same as 2d10 with one as the percentile. A d100 goes 1–100, a d10 goes 0-9. **Neither allows you to roll a 0**, because of the way you count a percentile dice. (00 on the percentile and a 6 on the other dice forms 6, 00 on one and 0 on the other is 100, no option will result in 0.)

## Why is there no 10 on a d10?

There are a couple reasons for this. One is **simply cosmetic**. With nine single-digit faces and only a single two-digit face, using 0 instead of 10 allows them to print all the faces at a similar large font size.

## What is the average for a d10?

Dice Odds for Every Type (d4, d6, d8, d10, d12, d20)

Die | Mean Value | Chance of this number or better |
---|---|---|

d6 | 3.5 | 66% |

d8 | 4.5 | 75% |

d10 | 5.5 |
80% |

d12 | 6.5 | 83% |